Mid-Weight 3D Artist

Jason Bruges Studio
LocationLondon [Hybrid]
Salary£35,000 – £45,000
Experience LevelMidweight
Job TypeFull Time
Job Posted13 Jan 2026
Application Ends27 Jan 2026

Job Description

Company Overview

Jason Bruges is internationally renowned as a pioneer of the hybrid space between art, architecture and technology. His artworks are site-specific, ‘sculptural barometers’ that tap into the emotional tapestry of a community or place by translating live feedback into living, breathing, spatial interventions.

In 2002, Jason set up Jason Bruges Studio where he works with talented team of architects, engineers, computational designers, creative technologists and project managers to deliver a diverse array of art projects world-wide.

Some of the Studio’s most celebrated work includes The Constant Gardeners a robotic zen garden which took place during the Tokyo Olympic and Paralympic games and Digital Phyllotaxy, a giant, tree-like media canopy for Hankook Tire in Seoul.

Job Overview and Role Objectives

We are looking for an enthusiastic, highly-skilled, full-time, mid-level visualiser to join our busy art studio. Working on a wide range of international projects, from smaller temporary installations to permanent architectural scale works, you will help visualise concept designs and drive the digital content of projects forward. Working closely with the design team members and the other Visualisers/Computational Designers you will help to ensure the project output is to the highest standard.

You may come from game development, graphic, architectural, interior or lighting design background, we are open to all possibilities. You will be working alongside other team members, both with an architectural background and specialising in photorealistic rendering and animation, real-time simulations and algorithmic data-driven design. You should be familiar with multiple software packages, with a comprehensive skillset within 3D design, visualisation and computational geometries. We are looking for someone who has a mature attitude and understanding of workflows and coordination of projects, can work independently and with direction and has a great eye for design.

Main Duties & Responsibilities

  • Day to day work ranges from creating 3D procedural designs to high standard visuals, be they stills or animations.
  • Taking design direction from the design and computational team to interpret, model, create, design and visualise the set brief with stunning visuals and animations.
  • Creating models and scenes for real-time / VR applications.
  • Working across multiple 3D software packages, procedural geometry, complex simulations, and algorithmic data-driven design, showing an ability to file share across these platforms, and adapt to the specifications of each.
  • Design generative content that informs our interactive installations that bridge the gap between design and hardware implementation.
  • Optimising efficient rendering workflows & leading the 3D visualisation team
  • Procedural 3D asset generation.

Behaviours

  • Great eye for design with the ability to develop a diverse range of high-level sketches and concepts into outstanding visual materials.
  • Demonstrate excellent creative flair, technical ability, and passion for visual narration.
  • Capable of delivering high-quality projects in a fast-paced environment with minimal supervision, whilst maintaining a high standard of quality.
  • Adaptable to changing demands and able to prioritise duties and work effectively under pressure while always remaining calm and professional.
  • Excellent interpersonal skills and ability to work independently and as part of an effective team.
  • Demonstrate excellent time management & communication skills.
  • Sense of resilience and humour. We approach everything we do with exploration and excitement, and we need someone who will be an extension of this.

Skills & Experience Required

  • 4+ years’ experience in relevant design industry.
  • A comprehensive knowledge and experience of using Cinema 4D in a professional environment.
  • Experience in leading junior staff members.
  • An understanding of render engines, ideally Octane (Redshift or V-ray would be useful).
  • Adobe Suite including After Effects.

Preferred Skills

  • Unreal Engine 4 or 5
  • Rhino & Grasshopper
  • Touch Designer
  • Unity
  • Python
  • Houdini

At Jason Bruges Studio, we believe in diversity of thought and experience. If you’re excited about this role but your experience doesn’t align perfectly with every qualification in the job description, we encourage you to apply. If you’re passionate about art and design, bring a unique perspective and transferrable skills, we want to hear from you.

Company Benefits

Jason Bruges Offers a comprehensive package of additional benefits that include the following items amongst others. Further detail on the benefits can be provided to a successful applicant.

  • Additional holiday after 2 years’ service, up to maximum of 5 additional days
  • Enrolment on our corporate healthcare package after probationary period
  • Free weekly yoga
  • Cycle to work scheme
  • Quarterly cultural trips
  • Enhanced maternity/paternity package
  • An annual profit share subject to business performance and additional terms and conditions

How to apply

To apply please send your CV, cover letter and portfolio of relevant work to amanda@jasonbruges.com - making the application MID3D_JBS.

JOB #1653396468